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Technical Articles for 4th Dimension Programmers

If Memory Serves Me Right... - First presented at 4D Summit 2000 in San Diego, CA, this class contained a definitive reference to all memory related issues in 4th Dimension through v6.8. It covers memory usage across both Macintosh and Windows platforms for general applications, complete memory settings descriptions available throughout the 4D product line, and internal issues which all 4D developers should be familiar with.


Component BAShing - First presented at 4D Summit 2001 in Orlando, FL, this class contained a definitive reference to all component related issues in 4th Dimension through v6.8. It covers usage across both Macintosh and Windows platforms for component design, development, implementation, and deployment, a complete analysis of all objects types in 4D and how their use in components can affect your systems, and loads of practical design and implementation details useful to all 4D developers.

Resources - The PDF contains a detailed description of "everything resources", including a description of resource settings (Finder flags), resource names, resource IDs, resource types, 'TMPL' resources, and resource field types. The sample database applies this knowledge to create a generic menu management system which used 'MENU' and 'MBAR' resources. This content was originally made available for 4D Summit '98.

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